NEW MEDIA OUTCOMES
Students learn to research and gather information, analyze and conceptualize ideas, design strategy development, and explore alternative solutions, design prototyping & implementation. Students gain an awareness of contemporary issues and cultural studies, and a command of relevant critical language. Students become grounded in a formal visual language, problem-solving skills, and critical thinking. Students develop the ability to choose appropriate techniques, media, materials and formal language to develop a visual vocabulary in service to content. They learn to develop, recognize, and articulate a method for developing a personal body of work. They develop a working understanding of collaborative practices in the studio as well as in a professional setting. Students develop a quality body of work reflecting their personal vision, which culminates in the thesis show and is presented with a written and designed process book.
Students gain skills to develop a self-directed body of work and articulate their work within a historical and contemporary context. They develop an understanding of the potential and limitations of new media and materials used, and their social, cultural and conceptual implications. Students gain competency and confidence in their process of working: the generation, development, and execution of ideas. Students have a thorough understanding of conceptual thinking and awareness of cultural context, authorship and audience perception. Students have an awareness of the transferability and versatility of their education into the related fields of new media, motion design, web design, art direction and teaching, and the ability to explore ideas outside the discipline.
Students gain competency and confidence in technical skills that include: interactive media, video art and editing production, web design and development, 3D model and image making, game design, installations, sound art, and generative art. Students develop a working understanding of tools & technology, including their roles in the creation, reproduction, and distribution of content. Relevant tools and technologies include, but are not limited to, drawing, printing, photography, and time-based and interactive media.
Students learn to write an artist’s statement, professional resume, cover letter and artist’s bio. Students learn to seek out and research opportunities in the field through the use of the internet, professional organizations, publications and periodicals. Students gain an understanding of how to approach a gallery and apply for juried exhibitions, and learn how to display their work in a professional and effective manner.